About The Streets:
It’s a Burnout/NFS hybrid style game that’s good for specific reasons. If you’re on board with those reasons, then then I think it’s worth your time on sale. I love this game. “It’s got character” I think is the best description for it. It’s also a game out of time, because I could see this being an awesome PS2 arcade racer that people remembered fondly (and I definitely felt like a kid again digging into a self-contained arcade racer), but out here in the modern day, we expect more from our racers. That said, this is a competently made game that stands on its own two legs despite what the graphics may lead you to believe. Is this a good racing game? It depends on your preferences: If you want a game with deep mechanical depth and complex physics, this isn’t it; it controls very much like a Burnout title, if that helps put an image in your mind. But, if you want a more old school arcade racer with chaotic but meaningful racing action, this is definitely it, and it brings a lot of lateral gameplay elements to make it a beefier experience. This game is brimming with ideas that, surprisingly, all fit together; none of the gameplay elements feel redundant or poorly executed, and it definitely feels like the development team knew their small budget and meaningfully squeezed as much as they could out of it. Imagine the following: Burnout style driving model, point-scoring, and boost with Midnight Club 3 visual/performance customization (with actual manufacturers, even if the cars are fictional) and track/level design, topped with NFS style rags to riches progression. All of this paired with several other minor additions, such as soft-body car damage, building a crew that seeming does nothing but has that cheesy Underground 2 style charm, and a performance system that’s actually pretty in depth, with elements such as the exhaust and body kits affecting a wide variety of stats such as turn-in, power, braking, and shift time.