About The Legendary Swords RPG:
I will start by saying I love this game, it is perhaps turning into one of the best VR experiences I own. Currently at the time of this review I’m opted into the new beta version where they re-hauled the entire attribute system and magic system due to player feedback. On top of that the new glitches were addressed in under 20 hours from the time of report and the inital patch. And further refinement in under 4 days beyond that. The love this game gets from the developers is great and I’m glad how much they listen to player feedback. Pros of the game: Great combat system with full customization with new primary attributes that climb based on your combat style. And secondary attributes that are chosen by you. The skills- The skill trees are new and still a little bare but there is a wide variety of skills, passives and talents to chose from that can change up gameplay to your style Map exploration- Map delving will be enjoyable on each of the current 10 levels as they are randomized and an enjoyable length with treasure and loot to be hunted down and found or challenge portals found. Hidden walls and breakable floors will have you tapping on walls from time to time. Climbing puzzles and lever locked gates placed just enough to shake up the wandering around the rooms without being overused to get annoying. Enemies- Enemies have enjoyable attack patterns that can be learned and have actual sword play rather than just hacking from side to side at you. As you delve deeper the skeletons have different type of skeleton that change their sword style just slightly. Goblins chop at your ankles and make you enjoy plunging an axe or blade down into their skull and cause their other goblin allies to flee and run into a wall in the panic. Finally you have the champions of these current two races that have magic or abilities with buffed up health and damage,