About Tetragon Fortress:
The story is confusing to me. The storytelling is done through a series of images at first, showing what you need to do. However, the dialogues that happen afterward seem to contradict that scene. Sure, you might still follow your initial objective, but there isn’t any correlation between the dialogues and your goal. The ending also doesn’t seem to be that important either, and the twist that was happening at the end feels empty since I didn’t know what happened. There seems to be some kind of background in the world of Tetragon, but the game doesn’t explain it enough for me to understand its importance. Tetragon’s gameplay focuses on rotating screens. Doing so can only be done by touching a certain object that is placed on the level, and you can only move the screen based on what the object dictates. More mechanics will be added later on, including the ability to move platforms around. Some decoys will also be placed on the map, so you must plan your move carefully. Luckily, restarting a level is simple and fast. The controls are clunky. Your character doesn’t behave like platformer games – he is so heavy that you need to hold an arrow key longer than usual to move it a bit. Holding it for a longer time will move it faster, and while the speed is alright, the acceleration is not. There were a lot of times when I released my arrow button only to find that my character is already one or two tiles forward, killing him in the process since there is a hazard waiting for him.