About Teleporter Simulator:
The actual arcade cabinet game you have to play to verify you’re human (which wouldn’t be necessary if you just linked the account via Steam like other social VR games is extremely unreliable in controls. Randomly detaching the player’s hand from the joystick, and requires overly exaggerated actions to pull of turns. When there’s irl hardware to give you constraints to slam the joystick, this works just fine and is actually satisfying. But in VR at least in 2020 this does not work. So at this point the devs have presented the player with 3-4 barriers entry. And I haven’t even actually played the game yet, as the system says my info is invalid, but won’t say why. After enough trials I was able to beat the raid boss and finally enter the actual game. The last flaw is what gave me no choice but to stop (for now). Accessing your inventory requires you pressing a controller system button. Which opens up Steam VR’s menu overlay. Meaning you can’t access your in-game inventory. Ever. And the inventory is about as important as having a VR headset to begin with. It’s required to be able to do anything in the game. And there isn’t a way in-game to rebind the button. Steam VR does provide ways to completely remap the buttons of your controllers, but do you believe that this merits a full remapping of a system level button that, if done wrong, disables your ability to exit the game and go back to Steam VR? If there was a simple button rebinding system in game.