About Parkour:
TL;DR: Pros: Cheap, short and sweet, quick restart, some levels are challenging, can cheese some levels really badly and get super fast completion (good if you are into finding alternative paths), no glitches.. Cons: Inconsistent jumps and grapples that rely on camera angles, tight timer for a few levels (still reasonable with some practices), lacks variety. This is a cool and simple 3D platformer game which requires some timing and routing skills in order to complete all achievements. However there is something I dislike about both of it’s core elements, jumping and grappling hook. The height (or should I say direction of momentum) of your jumps and grapples depend on your camera. Which means whenever you want to jump or shoot yourself higher, you need to look at the sky and hope you land on the next available ground. This weird (to be honest I didn’t play much 3D platformers so this is very unusual to me) mechanic makes a lot of jumps in the game blind, and most crucially, very inconsistent. Another problem I met is how the double jumps work. You are only allowed to jump once if you are already in mid-air. but this makes jumping from a moving platform or while running down a slope extremely tricky as the game sometimes thinks you are already in the air so you can only do a single small bounce. Other than these issues, the game is pretty fun, and worth its price. Suggestion: 1) Add a beacon to flags, because it’s sometimes hard to know where to go (especially when I always not follow the desired path). 2) Some levels (IIRC is after level 25) requires you to land on flags that are placed above metal plates. For some reason, you can’t grapple to where the flag’s hitbox is, so you can only grapple at very edge of such platform. Wish this could be fixed. 3) Grapple hook’s animation will sometime not shown. 4) In some levels, visually smooth platform will somehow bounce you upward, eating your double jump meter. 5) Could be nice if you add a message that says “if you look higher, you can reach higher” that indicates the relationship between camera angle and jump (grapple) heights.