About Ninja Slashing Simulator:
I didn’t realise it was already 10 hours that I put into this game. From a mechanical standpoint – nothing special right here. IDLE/clicker with ascending mechanics, a limited amount of active abilities get unlocked as the game progresses. However, usually after spending 10 hours on this type of game I would already feel exhausted due to repetitiveness or sense of slow progression, and this game somehow manages to deliver as the time goes on. I would still, however, expect to see a lot more content in game in order to give a higher rating. I’d say it’s a well crafted game; does the bare minimum to keep the dopamine flowing, but that ‘minimum’ is done really well. I had alot of fun with this in the beginning then I started to notice how often I lost progress which is frustrating, then the price of everything seems to hit a solid paywall like you just cannot make enough money to purchase the next set of upgrades or buildings and add that with previously stated loss of progress and you just cannot move forward, so a fun time killer at the start a frustrating waste of time in the endgame. So, this new Neptunia and Senran Kagura crossover… I was mainly looking forward to this game, because I thought it was going to be the first Senran Kagura game with series-staple gameplay mechanics in years. After hearing some news about the game and increasingly becoming disinterested in it (AKA: hype dying down),