About Mining Simulator 2:
honestly never felt so ripped off by a game before. i expected the cats to be mininge, but the most i ever see is maybe one cat climbing down a ladder after clearing a stage. most of the time they’re just sitting up on a little gaming ledge, and they’re also very small and hard to see if you don’t play in fullscreen mode. the developers at minicactus games know there’s a shortage of games about cats engaging in activities such as mininge or fishinge and they have taken advantage of it by releasing this misleading product. Interesting game, but it really should be in early access at this point. The game will probably improve as the devs seem to be active on the discussions forum. Here’s a quick run down of what needs to be improved or reworked: CPU choice / RAM choice / mobo choice / amount of RAM have no effect on hash rate. There’s no reason to buy anything aside from the cheapest of these parts. Choices only matter when you’re building a PC for a customer which you’ll soon just stop doing. Watt-hours are tracked in game, but power is free and unlimited. If there was an electrical bill to be paid that could help give this game some strategy. There is only 1 location so far. Once you fill up the room with racks, the game is effectively over. If players could buy a larger room, warehouse, or own multiple locations that would also add depth to the game. Along with differing kWh pricing at each location, this could add to the min/max strategy.