About KAT:
As a Point&Click Adventure, you are in the usual task of collecting Items and combining them with things or people, to achieve your goals. You move with a click, a double click will make Agatha run and clicking on an character will bring up icons (An Eye for looking at something, a Cog for interacting with something, a Speech Bubble to talk with something or someone, and a door for walking in and out of places) which you can click. While your character moves towards something to do the task you selected with the icon, you can freely click on the ground somewhere to override the command with a move command. Clicking on a character or interactable object will bring up a menu and not cancel movement allowing you to have the icons visible during interactions, though clicking at any point (to move somewhere, or to advance a conversation) will remove them. Clicking on Agatha brings up the menu, and selecting an item and exiting the menu allows you to use an object on something. Here, the game is sparse with it’s selection, allowing the intended interactions and only a few other interaction (Giving Agatha’s mother money will result in Agatha stopping and saying that this will not be enough, and that she may need it more to get Carnivorism working, and there is an interaction for doing an action you already have done, like picking up a second packet of empty paper.