About Grand Piece Online:
It’s cute and funny. The art is great and the broken English is endearing. The 2nd or 3rd level after the tutorial the difficulty spikes and it becomes all but impossible.The problem is that the game wants perfection while having random failure coded into it. You’re given very little room for error (12 bullets for 10 targets, for example – oh but there’s a sob story about a little baby squab starving so actually it’s 10 bullets for 10 targets). You are a moving object (a pigeon) trying to hit moving objects (people), Your bullets (poos) are affected by wind, which blows either left or right (you’re told which direction at least). The degree to which your bullets are affected by wind is based on the direction your pigeon is flying, and the poo’s own weight – heavy poos fall faster and are pushed by wind less, while little poos fly all over the place. The problem is that the weight of a poop is completely random and unknowable to the player, so ultimately whether a shot hit or misses comes down to luck. You can try to mitigate the RNG in various ways, like lining up your shots perfectly, or trying to aim for “clumps” of pedestrians in the hope a randomly heavy poop will hit someone you weren’t aiming for, but ultimately it stopped being fun the 50th time I had to reload a level becuase a shot was randomly a different weight and went flying off in a direction I wasn’t aiming.If the game were more forgiving with ammo, or more consistent with firing, I’d have recommended it. As it is, I ragequit after about 25 minutes (steam didn’t record my playtime for some reason?). It’s worth a buck for the story and art alone, but the gameplay stops being fun very quickly.