About Find The Teddies:
It drives with 4 keys and an automatic functions that puts you back upright when you roll the car. The cars and the terrain isn’t much to look at and the sound is rudimentary, the track starts out bad and gets slightly better later on. The good part is that there are lots of track, and that the design is remarkably effective: there’s nothing that gets in your way interface-wise. It’s just the driving with the car you’re giving, along the track that’s there. None of that fancy choice and open world that we’ve encountered in The Crew and other games. And it’s about half an hour. (I arrived at the garage in a runthrough I started without Steam.) Sure there are bugs (don’t leave the track; don’t go into the “garage” on foot). Finding Teddy is one of those games in which I walked in not expecting anything at all, and came out completely awed by what the developers were able to accomplish with this little adventure title. There’s a saying that simplicity is the key to brilliance, and that completely applies here. Everything from the story and gameplay to graphics and music is very minimal, but all come together to create something more magical than flashier games are able to achieve. Our story is fairly basic, a little girl sleeps soundly in her room when a monstrous spider sneaks in through the wardrobe and steals her teddy bear. Venturing into the wardrobe to a dream-like world full of dangerous creatures and beautiful landscapes, she must find the spider and rescue teddy. That’s all we are given to lead us through the game, and despite the very simple premise, it works.