About Dungeon Quest:

If you’re lazy like me, and you want to eat food AND play a turn based RPG at the same time, Quest of dungeons is perfect! I can munch on my beefy-5-layer burrito while simultaneously pointing and clicking on bad guys and collecting loot! Imagine the most generic dungeon crawler possible, and you’ve probably imagined something similar to Quest of Dungeons. A loot-hunt, a maze of randomly spawned rooms, baddies that drop gold, hooded merchants who will buy everything you have without question … Quest of Dungeons just might be a dungeon crawler in it’s purest form. This game accomplishes it’s intent save for a few exceptions: The bosses are slightly imbalanced throughout the game. On the first level, they will one-hit kill you, on the seventh, you will one-shot them from across the room. Somewhere in the middle you will encounter bosses at about the right level. The randomized levels have a chance of ruining your game. I finally made it to the last level on my third play-through, and what was immediately behind door #1? THE FINAL BOSS! I discovered later that the final floor has it’s own unique bad guys and rooms to explore. So beware, lest the final boss is at the foot of the stairs. Now this is what I call a good Coffeebreak Roguelike. It’s not complicated, it doesn’t demand you to teach dozens of combinations (recipes, spells, dieties of Gods, etc.), it is quite dynamical and fun. You progress really quick. You can find an arsenal in a single chest, or you can travel plenty of rooms with a stick and a lid. I was INVINCIBLE!!! I had like 10 skills learned from looted book.

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