About DOORS ESP:
I want you all to disregard any Steam review of Doors: Paradox that doesn’t include the word “whimsy” in some form or fashion. Any gamer who doesn’t report the most powerful feeling this game can convey, of fabulous whimsical satisfaction, is a gamer who is dead inside and has nothing useful to say about Doors, or probably any other video game. Dozens of unique doors are available to solve, and they’re all fun to look at and figure how they work. Admittedly, the visual quality screams “this was originally on mobile!” because of the unnecessarily low polygon count and diminished texture resolutions. In addition to mechanical manipulation style puzzling, a la The Room series, just about every type of visual puzzle you can imagine somehow gets worked into these doors. And there were only two or three of my nemesis, the sliding tile puzzle! Each door has three collectibles to find, two gems and a scroll with some cringe-worthy misanthropic blurbs of philosophy. Their description of chaos and order was ridiculous, and I rolled my eyes returnibefore ng to the joy of solving the door.