About An Infinite Adventure:
infinite is kinda like if the kebab place you liked going to as a kid with you friends closed down and like a guy who kinda knew the guy running the resturant opened his own one right next to where the old one was and tried to emulate the experiance. And you go there and eat but you can’t enjoy the food for being new because you just want it to taste like the old kebab but you also can’t enjoy it for being like the old kebab because it doesn’t quite taste like that either, so all you do is just stand there and wonder and think about how sad your life is. This could have been the ultimate halo if they just pulled from what made previous titles so fun to play. This game had the ability to be the next fantastic multiplayer game for years to come yet somehow 343 managed to fumble so horribly with their terrible downright torturous battle pass system, mediocre weapons and utter drought of content for a “live service”. How do you accomplish so little in so much time from launch. This wouldn’t even be an issue if the community had forge to make their own fun but it doesn’t even have that. As awful as halo 5’s customization was at least you could easily grind out req packs by playing mythic firefight which was actually more fun than the specific tasks you get that give you pocket change for progression. Even then it was vastly overshadowed by the sheer amount of content with forge, warzone, arena, firefight and even the rotating hand picked community game modes along with the community servers.