About A 0ne Piece Game:
This game is incredible in it’s ability to play as an analogy to reality unlike any other. Other games can have high-quality graphics, or an immersive story. This game has neither, costs a quarter of the price, and has left me (and many others it seems) with an emotional impact and connection the likes of which no other game really has. I have so far not been born into a very early village, the majority were multi-generational, my first one even being founded by a player yesterday (which is equivalent to around 500 in-game years). At first I just wanted to explore, and so I did. The art style and music of the game are basic, but that’s all it needs to be pretty. Beginning in my adolescence, I traveled away from home searching for untouched land to explore. Eventually, I realized that regardless of the size of the world, I was so late to become a part of it, that my efforts in finding untouched toil were futile (analogous to reality, in the way that there is no part of the earth which someone else hasn’t at least seen first). I returned to the village approximately 20 in-game years later. It was mostly the same. I hadn’t cared to pay attention to who my mother was because, as with most villages of it’s size, all babies were born in a nursery, where several women were taking care of the babies. Nonetheless, I decided to find myself something to do in the village. I found an older man pleading for the help of a younger individual and I decided to help him. We walked over to a building he’d been working on, for I assume his entire life. The walls were mostly completed, but the floors were only about a quarter of the way done. As he was explaining to me how to finish off the floors, he suddenly died of old age.